

1 in all recordsĮmbedded Weapon: Actor Value, adding 46 to the stored value gives the actor value index, CK allows (0 PerceptionCondition through 6 BrainCondition), only valid if Embedded Weapon flag is set Number of projectiles per single ammo object (possibly obsolete).

Done by zooming in.īase VATS To-Hit Chance (possibly obsolete). (deprecated?) The angle of view when using Iron Sights. Possibly more flags, but has a constant value of 145 (0x91) in all records

SSE version: 24 byte struct uint16 - Critical Damage uint16 - Unknown float32 - Critical % Mult uint32 - FlagsĠx01 Critical Effect on Death uint32 - Unknown formID - Critical Spell Effect (SPEL) uint32 - Unknown Points to another WEAP record to use as a templateġ6 byte struct uint16 - Critical Damage (0-13) uint16 - Unused float32 - Critical % Mult (0-1.5) uint32 - FlagsĠx01 Critical Effect on Death formID - Critical Spell Effect (SPEL) Points to a MATT.īlock bash impact data set. WEAP records hold information about Weapons.
