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In combat, it uses a significant main weapon specific to its faction, as well as the powerful Overcharge Cannon which has splash damage and destroys almost any land unit in one shot. The ACU can also build a reduced selection of T1 structures by default. It also has a Mass Storage of 400 and Energy Storage of 2500. Its initial build rate is 10, twice that of a T1 engineer, and it has an initial production of +1 Mass and +20 Energy. The destruction of an ACU is typically the final objective of any major combat operation. If destroyed in this game mode, the player's remaining units self-destruct, and the player loses the battle. Therefore in Assassination mode, ACUs are the most important unit on the battlefield. In the lore, is the only unit on the battlefield which is capable of controlling the entire army. Secondly, the ACU is also a very effective early combat unit to fend off small attacks, especially at T1. Firstly, the ACU is the first unit brought onto the scene of any combat operation, and is capable of quickly building an army and leading it into battle. The unit itself fulfills multiple of roles. The Armored Command Unit (ACU) represents the player.
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